TrisTheWarrior
Level 26
Do take in mind that if i remember well its easier to level up the higher it is!
players online
uhhDo take in mind that if i remember well its easier to level up the higher it is!
without accounting for crashes, food breaks, IRL school, speed boosts, and of course sleep.
the approximate time (9.25 days) doesn't account for the progress of your speed attribute, unlike jump / swim; speed increases ever so slightly in real time.it takes aprox. 80 seconds of non stop running to level up by 0.01%. Mulitplying that by 10000 (to get 100%) it would take you 8000000 seconds of non stop running to get 100%
800000 seconds ≈ 13333,3(3) minutes
13333,3(3) minutes ≈ 222 hours
222 hours ≈ 9 1/4 days
...
:)Do take in mind that if i remember well its easier to level up the higher it is!
yeah, i didn't have time to actually do the whole calucations, i made it in the middle of a lunch break, okay?!?!the approximate time (9.25 days) doesn't account for the progress of your speed attribute, unlike jump / swim; speed increases ever so slightly in real time.
spoilering it out so as to not make the page longer than it needs to be
at 0% speed your velocity is 5.6 blocks/s, at 100% this becomes 8.4 blocks/s. this is an increase of 50%, we can assume that this increase is linear, and can be easily interpolated. to do this, i instead note the percentages as numbers 1 - 10000 as this is what each 0.01% represents, and is a little easier to work with in my opinion.
this total "skill number" attribute can be represented with the function
S(x) = x / 450
where x is the amount of blocks travelled in total.
since you increase speed eeeeever so slightly each time you increase the total skill number, there is a slope to be found. the total difference in speed is
8.4 - 5.6 = 2.8 m/s
to find the slope/delta, we divide the difference by z (4500000, the necessary amount of blocks travelled for 100%)
d = 2.8 / z ≈ 0.00000062222 m/s
your velocity at any x blocks travelled becomes
v(x) = 5.6 + dx
to find the actual time it would take to reach 100% we have to integrate and use natural logarithms and all that jazz
Time = 1 / d [ ln(5.6 + dz) - ln(5.6) ]
ln(5.6 + 2.8) - ln(5.6) ≈ 0.4054651081
so finally,
Time = 1 / 0.00000062222 ⋅ 0.4054651081 ≈ 651642 seconds
≈ 181 hours
≈ 7.54 days of non stop running.
:)
to contribute something to the actual discussion/suggestion, i personally don't mind speeding progress up, but also don't mind it staying this way. neutral.
Didn’t they remove the jellies?-1
There are still jellies which help HUGELY when it comes to this stuff.. There is just a limited amount that can be sold every day. I believe the jellies are the best compromise we'll get.
Jellies are restocked everyday, but they are in limited quantity.Didn’t they remove the jellies?
The fact they are limited is incredibly flawed. I've never even had the chance to get one, but is there anything in place to stop players from buying all of them up? Additionally, that doesn't address the fact that grinding attributes is boring and tedious, isn't rewarding at all, and provides an unfair disadvantage to players who would rather roleplay on the roleplay server than grind.-1
There are still jellies which help HUGELY when it comes to this stuff.. There is just a limited amount that can be sold every day. I believe the jellies are the best compromise we'll get.
What if they made it so each player has a limited quantity they can buy per day, basically each player has their own supply of energy jellies they can buy from the vending machine per day. That way every player can buy energy jellies.The fact they are limited is incredibly flawed. I've never even had the chance to get one, but is there anything in place to stop players from buying all of them up? Additionally, that doesn't address the fact that grinding attributes is boring and tedious, isn't rewarding at all, and provides an unfair disadvantage to players who would rather roleplay on the roleplay server than grind.
Yes, yesyesyesyesyes YES!What if they made it so each player has a limited quantity they can buy per day, basically each player has their own supply of energy jellies they can buy from the vending machine per day. That way every player can buy energy jellies.
I should make a suggestion for it then.Yes, yesyesyesyesyes YES!
Where can I find them?Jellies are restocked everyday, but they are in limited quantity.