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[Default factions] <Teenage jobs outside any current faction to prove themselves icly and oocly>

CriminalRP

Level 25
FollowingCitizen
FollowingCitizen
Omega
What's your Minecraft Username?:
FollowingCitizen
What's the title of your suggestion?:
Default factions

What's your suggestion?:



Introduction



Why don't we build jobs without applications like this to give newer players a chance to prove themselves that they can be in a faction. Basically, like a part-time job, basically anybody 16+ can join these jobs if they need to prove themselves that they can be in a faction for long periods of time. Though it would be kinda like shop jobs, but the pay is worse lets say like the new players get like 10k per day for doing these jobs. It's not enough to break the economy too much, and the job won't be too overpowered.



Places proposed




WC Whoppers
Basically, a mcdonalds inspired location but diffrent so srp doesnt get sued

Buymart
Walmart-inspired location, but with its own unique logo
Kra Shipping
Basically, a depot faction, but instead of it being turf related its a position


My Recommendation
Those are just ideas; you can basically build anything. What I recommend is to replace these with the NPC stores, basically any player 16+ can work there at any time without an application for 10k a day after clocking in for a certain amount of time, but frankly enough, building new places like these would be better and more unique



Pros
Newer players and others who need to prove that they can be comfortable in a workplace will be able to prove themselves

Not likely to break the economy.

Provide everyone with in-character jobs for roleplay purposes, even if it isnt faction related.

Gives people a chance to get a job if all the positions are full on the server, or they need to prove themselves first to join a certain faction.

Diversifies income for those who can't get into factions as easily as others and gives them another chance to prove themselves in character and out of character.

Cons

It'll likely be super buggy for the first few weeks.

could be exploited if there isn't a clock-in and clock-out system to prevent this, they need to be onduty for a certain amount of time

Conclusion
There are too many faction jobs or applications. The only way unemployed people get money is through fishing or auction if they can't find a way to get in, so I believe there should be a diversification of income like this. It'll be fun for everyone if there were jobs like this to have a way to prove yourself to factions. If you work enough hours or hold the position for long enough, it could be taken accounted for incharacter as job experience.

Note
It'll likely be a sub-branch of the store's faction that includes every player 16+ for people to have a job incharacter and potentially work at better stores or factions in the future after gaining experience and applying to factions.

How will this benefit the server and community?:
It will give people a chance to prove themselves in character and out of character that they can do work inside a faction.

It'll diversify income

basically act as default factions, although not really related to the city government or the big factions, it would be default jobs for players needed to prove themselves to the bigger and better factions

It'll act as real-life teenage jobs outside of the shopkeeping faction. Instead, it'll be like a sub-branch of the shopkeeping faction that includes every player 16+ and abides by the Karakura constitution.
 
I definitely see the pros and cons here

+1/-1

Personally, I believe fishing and utilizing the auction house is a right of passage for players outside of factions to earn money. I like the idea of coming up with other ways for newer players to earn an income, however I feel like adding plug-in based work spaces would take away from the incentive to join a faction and further immerse yourself in the community. I believe that having the incentive to work a faction job to earn money is rather realistic and allows for players to again get more involved in the community.

Besides, factions aren’t the only way to earn money. Yes fishing and the auction are big ones, but there’s so many more. Many tailoring services offer income for players through tailoring, building, creating art, and writing. Shops also often open applications that allow for players outside of factions to hold a job on the server without the need for a forum based application.

If you’re involved in the community, I don’t believe it’s hard to find a way to make a reputable income. That’s just my take though!
 
-1

To stop having bad reputation you got to stop getting warned, even if you get a shop in these business' if you still get warned they're useless. These shops will complicate things as you mentioned in the cons. Also what do you do when 100+ players want to join these 'default factions'?
 
-1
This is not a horrible idea, but I feel like if this does get implemented, all the greenies will run a mcdonalds. WHICH IS NOT BAD.

I feel like there isnt that much room on the server for this idea, plus too many unemployed people.

Fish for the money my guy.
 
To stop having bad reputation you got to stop getting warned
You don't even need much warnings to have a bad reputation. I would know anyways im not gonna get involved much in this conversation u guys can sort it out
 
-1
While yes businesses are on on a bit of hold while town gets reworked, there are businesses and shops that people 16+ can work for. NPC shops are NPC shops bc they are meant to be accessible 24/7, if you opened it like how you wanted there is never a guarantee that it'll be open as much as it needs too be. Any other shop is a player ran store by a shopkeeper, and with there being 22 active shops there is usually at pretty oftenly at least one shop accepting new workers.
There are numerous ways to get large amounts of money without ever joining a faction on SRP at the end of the day though without factions.
 
-1

I'm not against NPC stores, but as I said countless times... This is not roleplay, this is just arcade-like gaming. You just go there to grind money and get out, rather than 'build reputation'. It brings no roleplay, since you are just.... Talking about work with your co-worker, something that we ALREADY do in a shop in SRP. Talking of which, the stores you proposed are ALREADY inside of SRP. WC Whopers (the concept) already exists; the Buymart (concept again) also exists.

If you want a +16 part-time job, apply for a shop. The cashiers are already working part-time there. I know Henki-Do opens their applications fairly often (winks), so you could try to boost your roleplay experience through there (I also work there, so you'd have a clown to have fun with). Aside from that, once the government is overhauled fully, businesses will probably resume, and more job opportunities will be available for you.

Something I will tell you is to bring initiative! THAT'S a good reputation booster. I can tell you want change, and that's something I respect a lot. Why don't you bring it to something ICly? Trying to start your own adventure as head of something? (I'm assuming your char is like that, so if I'm wrong... I tried man :( )

You don't even need much warnings to have a bad reputation.
I do agree with this lol. I had a horrible reputation (probably still do) despite having no warnings or bans!
 
-1

Here's my input essentially

Current ways to obtain money

Not only is there the factions like you mentioned, but player run shop jobs essentially do the exact same thing you're mentioning here, besides the as frequent openings. However, in the mean time as you also said, auction flipping and fishing can be a pastime. Now another thing I haven't typically noticed people talking about, is quests! You can do those for free and get some money out of it. Attending class? Money

Comment on Experience

Arguably, you've gotta work to get where you wanna be. Moving towards an application, is to SHOW you want to be in a job, and showing you're ready to dedicate yourself to it. If it's just something everyone can do in passing, without much thought, it's not as effective as you would think with reputation boosting

Conclusion

Although I do admire this suggestion, I personally see no use. There are various ways to make money, whichever avenue you take is up to you! Nothing stops you from working odd jobs in-character like cleaning or what not too. Nothing is stopping you from mentioning any experiences created between the community on applications as well. My applications also take into account that you don't have experience. Often they are rather accepting of those who would like the opportunity to be in. As long as you put in significant effort and prove you want to be there
 
-1

As much as this suggestion would support new players to the server by offering them new things to do, there's already a variety of different things on the server that can be done to gain money. Much like Cuddly stated, you don't have to join a faction to gain money, as there's player ran stores that do the same thing, but not only that, there's a variety of other things, such as auctioning and fishing, that make you money on the side or when there's not much going on.
 
Current ways to obtain money
Fishing and auction are the only decent ways to make money without applications besides mugging & scamming people if you aren't really skilled at any tailoring or building, and quests don't make enough money for you to get by. Also, I feel like srp is a little too grindy for a role-play server. To compete with other players, some people grind more than role-play entirely. Factions don't 100% garentee a spot for you, often competing with people with more experience or people more favorable than you at times.

There are multiple ways to make money, but most of them are through an application wall, which doesn't really 100% garentee a player to be able to do this certain thing, but theres also ways to make decent amounts without an application.

No Application Legal
Fishing, Unofficial Tailoring, Unofficial Building,

No Application Illegal
Mugging, Scaming, Quests

Application
Businesses, Factions, Auctions,

Application Illegal
Gangs, BMD, basically anything criminal-related

I know there are many ways to make money on this server. I'll probably make a guide on it, though frankly enough, you need an application to do some of these things, some pay well, and some don't
 
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Fishing and auction are the only decent ways to make money without applications besides mugging & scamming people if you aren't really skilled at any tailoring or building, and quests don't make enough money for you to get by. Also, I feel like srp is a little too grindy for a role-play server. To compete with other players, some people grind more than role-play entirely. Factions don't 100% garentee a spot for you, often competing with people with more experience or people more favorable than you at times.

There are multiple ways to make money, but most of them are through an application wall, which doesn't really 100% garentee a player to be able to do this certain thing.

Fishing, Tailoring, Building, Businesses, Factions, Mugging, Auction, Quests, Events.

I know there are many ways to make money on this server. I'll probably make a guide on it, though frankly enough, you need an application to do some of these things, some pay well, and some don't
Again, Applications are fairly lenient in my opinion (especially player run shops). Just put in good effort and you can get into things you'd like. You just can't stop after one denial either. I simply don't see a reason to have those types of jobs, and with the amount of unemployed on SRP, I just think it'd be difficult to implement regardless. You shouldn't have to have a guarantee, since that doesn't boost the rep either because you didn't necessarily work for the position you obtained. Applications are a way to show your motivations, and prove that you'll be dedicated, and what you know. More than a job anyone can do when they feel like it. If you save your money as well, you can have a good chance at getting things. I think wiser SRP player choices when it comes to yen is another factor. On top of quests you have the allowance, etc. You can fish on top of that, auction flip, ask people to clean for them, start your own business, etc, etc, etc. Believe it or not, some of these can get you money quickly, you just have to be wise about it. For example you could save up to auction flip, experiment with prices and gather knowledge from it in a working player market. Then the more you auction flip, the more you slowly start to build up more sums of money

I understand the sentiment, I don't feel like this suggestion is the optimal solution!
 
-1

As much as this suggestion would support new players to the server by offering them new things to do, there's already a variety of different things on the server that can be done to gain money. Much like Cuddly stated, you don't have to join a faction to gain money, as there's player ran stores that do the same thing, but not only that, there's a variety of other things, such as auctioning and fishing, that make you money on the side or when there's not much going on.
As well intended I am certain this is, 99% of shops do not accept brand new players as workers for their brand new shops, I have given minor feedback in one wave of a shops applications and vouched for some, but realistically most shops A) don't open applications nearly often enough B) don't accept new players with any consistency.

Fishing while reliable is nowhere near enjoyable in RP 99% of the time. While I agree, the current suggestion isn't the best way to go about it, the way things are currently is equally not viable for the majority of the new player base to find enjoyable. Quests are a good addition but far from being reliable.
 
Also, I feel like srp is a little too grindy for a role-play server.
Oh, I feel you there. I HATE the grind of attributes, and nothing is gonna change that.

some pay well, and some don't
Right, but I thought the point of the suggestion here is to improve new players' (or current players') reputation, not focusing on how much money I can take from it. I can tell you from experience that you can make more than enough to cover 2 months of rent on this server if you are active. Allowances alone give you 100,000 yen after playing for around 4 days, without needing to fish or auction.

Sure, we all have to be so real when we apply for a faction, 9/10 are gonna be cause of money, no shame in revealing that. However, the point of a faction is not to grind money or coughs... The Adult tag. It's about roleplay and gaining experience. Reputation is boosted by factions, yes, but that's because of the interactions with players on a player-run workspace. The interactions, the way you behave, and the way your roleplay expands can be WAY different from using an NPC-run shop; all of these factors also play a role in our reputation (reputation of roleplay).

I forgot to add in my first response... The economy has been broken for quite some time now. The flow of money is catastrophic. There are a few groups who hold a LOT of money, but they have nothing to do with it, and then there are people with no money who need to pay for stuff. Prices are absurd. But I guess we can manage in a recessionary/inflationary economy. Adding 10, 20, 30k to players won't change anything at this point.
 

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