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More Enjoyable Side Hustles And rewarding grinding

CriminalRP

Level 25
FollowingCitizen
FollowingCitizen
Omega
What's your Minecraft Username?: CriminalRP
What's the title of your suggestion?: More Enjoyable Side Hustles And rewarding grinding

What's your suggestion?:
This is to make grinding more enjoyable for greenies and people not in businesses or factions, not really involving any stores or anything, just things to make fishing enjoyable and add more things to do to make money that is similar to fishing.


More enjoyable quests
There should be more enjoyable quests and rewards to grind on the side of roleplay, with rewards like money & ranks. I feel like there's a lack of enjoyable things to do other than factions, businesses, or crime. If more daily quests can be more rewarding, and monthly quests that are way harder but with big rewards would be nice. It could be like interactions, getting involved in something. Just other ways, kinda like the current quests.

More ways to make fishing enjoyable
There should also be ways to make fishing more enjoyable because it's not really that fun. Like fishing competitions, every once in awhile multiple servers already have this, and it works; it makes fishing more fun.

Fishing should be made rewarding for those who grind it because I end up making the same amount as someone with 0% fishing. Maybe the selling price should increase slightly if you have a higher fishing level instead of an illusion of luck, not too much to be overpowered, just maybe like increase it by 1k for 50% for 100% 2k to not break the economy entirely. This is merely a suggestion; the price can be arranged differently.

More side hustle ideas that unemployed people do in real life, and can make it pay similarly to fishing.
There's a street. Why don't we add a garbage update that forces players across the server to carry a broom to make a certain amount of cash by picking up garbage physically on the ground and throwing it away for money? Obvious there would be a select number able to spawn per day and not spawn everywhere.

Shoveling snow exists; why not make it into something that can make money if you get rid of it, and in the autumn, shovel up leaves? During the summer, why not add lawn mowers? There's grass; why don't we have people across the server mow lawns?

Another way is to add money gained from leveling up your attributes to 50% and to 100%, although not realistic, it rewards players for their dedication, since it's lengthy, it'd probably be higher than most side hustles, but low enough to not break the game.

Why don't we add mopping to the game, and mop dirty spots around the map, so that it appears frequently, but not frequently enough to where the plaza is covered in it, limiting the dirty spots around the map to a select number and spawn per day?


Problems
Animals should be limited to these side hustles because it wouldnt be realistic for some, probably only limited to fishing being that some people dont have adult characters and have lifes which is why some animal characters are used for grinding so i feel like fishing should be still acceptable because its realistic for animals that eat meat to fish up food, while these other side hustles can be done by humans in character if they need to for a time period The other side hustle suggestions can be expanded in time once i come with more ideas that new players could do to make money before they make a decission on what they wanna join.

A side note
The thing is we need to balance role-play and the economy a bit like grinding a little bit because to get started on this server it takes a lot of time to get decent things and run fast enough and do things like that which is why those side hustles probably wouldnt make as much as factions but it would make enough to buy weapons or over time make you a millionaire if you do it enough.

I'm suggesting more enjoyable side hustles or gigs for unemployed people that wouldnt need supervision from a boss, staff, or anything, just you.

Another note
These things are a lengthy process to code, so this would have to be a span of multiple updates, but it would make grinding less boring and not turn down new players due to the attributes and lack of things to do until they turn 16+

How will this benefit the server and community?:
Make grinding for new players more enjoyable by adding new things & improvising. Not necessary to make these side hustles overpowered, but enough to sc**** by like fishing did for years for these players.


 
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I don't want to see SRP become an RPG rather than a pure Roleplay server. There are already things that make this server grindy, and the last thing I want is to feel like that's all we can offer to the new players. We should focus on roleplay and create opportunities ourselves, rather than relying on rules from outsiders. Like side hustles, as you said, these things can be done/already were done by people. There is no need to 'break' the already broken economy any further. We just need to focus on the roleplay experience. That's also why greenies tend to have a harder time... Roleplay is not something a greenie is used to (speaking from experience).

I do agree on making events for fishing!! I play a fishing enthusiast, and believe me, that would make my day. I support that part of the idea, but I cannot support a suggestion that goes along with grinding. Attributes and /rolls really ruined it for me, and I'm traumatized.
 
Then make the economy more balanced and fair, and then we wouldn't need more ways to make money and grind to actually role-play.
I don't understand how the economy is not 'fair' in your scenario. I've been without a faction for a great portion of my stay in SRP (joined in 2021 and applied for my first faction in 2024), and I've never had an issue when it comes to managing my finances. Play for what, around 2 weeks (?), and you will have enough to afford a 50k apartment and a few more expenses, without doing anything but being there.

Now think about this for a second, because this is simple economics. I know the economy is broken in the server, so I'm not gonna argue that portion. However, if we give more money to people or make it easier for them to earn more, then prices would simply go up... It's that simple. We will still have the same issues as before because people are WILLING to pay x10 times more for stuff. I cannot control that, even though I argued multiple times that it makes 0 sense how the real estate market is cheaper than most of the stuff, which is a clear reflection of the imbalance you mention here, for example.

In the sense of ways to make money and 'grind', as a person without a faction, you can still go fishing and do auction flipping at the minimum, as well as try to apply for Businesses, Shops, or even do CrimeRP. All of these options I've tried personally before and after joining a faction, and they are MORE convenient if you want to rely on them. All of this ignores the fact that we, as players, can also apply to multiple factions to maintain a steady balance.

Long story short, I agree that the economy is broken, but that's more on us, consumers, than on any one singular entity. You can already earn more than enough money with the current 'broken' economy. I will never support a grind-based server, even with the flaws you and I can already see, not because I want new people to struggle, but because it will literally ruin the idea of roleplay, which is the main reason we have this server to begin with.
 
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