mc.roleplayhub.com

players online

Gang Roleplay issues and fixes

CriminalRP

Level 25
FollowingCitizen
FollowingCitizen
Omega
What's your Minecraft Username?:
FollowingCitizen
What's the title of your suggestion?:
Gang Roleplay issues and fixes


What's your suggestion?
If you aren't involved in gang roleplay, this suggestion isn't for you. I want gang roleplayers here who make valid points. This isn't a suggestion for other factions, just gang roleplayers as a whole who aren't fond of the current roleplay inside their community. This suggestion does not affect perms just events, the current state of role-play, and how gangs are treated.

Introduction
I had a thing for a lack of interaction for a while in gang roleplay. Often, gangs don't interact with me at all. I feel like activity is down from my standpoint. Let me know if it's more active. I just have a shitty time zone, and I'm never on. I feel like gang roleplay fell off in a sense. I don't see many gangs existing today that were actually decent and weren't scared to challenge people

Competition
. I feel like gangs, in a sense, had smaller gangs that weren't afraid to challenge the most powerful, which I miss. Now people are afraid to lose their gear and go into recovery, and I feel like those fears are valid, but those are possessions that can be gained back, and I feel like gear fear is a big problem, as well as metagaming. You should be able to react when you see 10 people storming at you and make a decision and run to save yourself, rather than just avoiding fights and roleplaying with other organizations

I want gangs not to be afraid to challenge the gangs on top themselves, even if it means losing gear. We're always gonna have a fear of losing gear. Not saying you can't run if you are outnumbered, but don't be afraid to fight against the organization or roleplay even passively with the other group.


Avoiding Role-play Issue
I feel like there are roleplay issues between these gangs, feeling like they can role-play with whom they want to or not. I feel like there shouldn't be. I feel like there should be rules against not interacting with other gangs, and if you avoid roleplaying conflict for stupid reasons, like this is a copy of Valhalla in disguise is stupid.

Avoiding roleplay with other gangs is just not right unless there's a very good reason for it. Not because of a gang named after a 1960s cartoon character. Only if the gang is filled with bad people and it's not good to interact with should it be allowed.

Quota system solution
In summary, to avoid roleplay issues, I feel like requiring gangs to make a certain number of events, like a quota system for gangs in unverified and verified gangs, should be a thing. Not saying like overdo it, like events that would be basically more roleplay interaction. Let's say you had to do like 1 to 2 events a month. I feel like that should be a requirement unless the gang lead is on inactivity temporarily. Let's say a brawl between another gang, a gang meeting, or a celebration, as well as encourage turf activity and reward players for being active through ikigai and bmd.
Target the people, not the concepts of these gangs or the gang entirely
I feel like avoiding these interactions and events just limits activity. I feel like planned events with other gangs should be something that should be done to maintain an unverified or verified status, unless they don't have a super good standing in the community, not because of the name or the concept of the gang, but because of the people and the gang leader. I feel like the people should be called out for toxicity, not the entire gang, unless the gang lead lets the toxicity slide.

No Copying issues or having similar things that aren't even related, just its own concept
If the gang is filled with good roleplayers, I feel like they shouldn't be excluded just because of a concept someone made years ago, saying whoopty whoopty doo we can never do this again in any way. I feel like players should be able to make unique twists, not entirely copying the gang, but having the same/similar concept should be cool after a long time, like 6 months to a year after that gang disbands.


The Issue with Gang Leads and Rules on them
If there are active fail roleplayers or toxicity in a scenario, punish them in the gang discord, give them strikes, remove them, and enforce rules preventing gang members from doing this. I feel like if the gang leader punishes infractions like that, interaction shouldn't be off the picture just because 1 member made a mistake. Just because 1 person was toxic doesn't mean roleplay should be ruined with the entire group.

More passive interactions, even if it isnt war
Aside from the wars and planned events, it would be cool to see a joint gang hang out smoking with each other and chilling as buddies rather than enemies. Not like a ride and die type alliance, but like a hangout or festival, not all gang events have to be killing or perms

More Wars
Not saying have a war every weekend, but I feel like gangs need more wars even if it doesn't involve their turf. If they scheduled more wars, it'd be pretty fun for everyone. Unique events, brawls, and even storylines can be created out of this.


Aside from this, the quota for Factions
I know gang roleplay or crime roleplay isn't the main focus of this server, but without it, there would be no Karakura police, no quota for anybody. If gang roleplay is active, it helps everyone get quota, it helps teachers find kids to give detentions to, besides jocks and greenies, and it gives school nurses a purpose. I feel like therapy and parking tickets would get boring for these factions.

Summary
I'm not asking for gangs to interact with gangs, but to improve ways to avoid not interacting with people for dumb reasons. Aren't street gangs and organized crime supposed to be active? There should at least be a reason for the players to stay active at this rate, like fun events. There should be: More gang interaction, passive rp with other gangs as well, more wars, and more competition. less fear to compete by making certain events fair. targeting players more before targeting gangs if they are filled with bad players that aren't nice oocly



How will this benefit the server and community?:
It would mostly benefit gang roleplayers. It would be a step up for them; other than that, it would help hospital workers reach quota and give more things for the Karakura police department to do.

Note
If this isn't good ill rewrite and improvise the suggestion to the gang RP communities' liking, not everyone is gonna agree to this.
 
Last edited:
I am going to share my input on one thing in here, As an ex- gang roleplayer, You shouldn't force people to roleplay together. It will get very boring and some could say it would be dry. For the passive gang interactions, I don't think everyone is going to want to be passive with one another, it's gangrp for a reason.
 
Okay, I want to first clear up a misconception. Pink Panther is NOT named after a cartoon but a pre-existing Bosozoku… If that Bosozoku specifically named themselves after the cartoon I am unsure (maybe, i don‘t know…), but yes, either way that aside I do want to say we avoid certain interactions, merely because of the different core values within DelinquentRP and regular GangRP. Of course, I never shy away from interactions if there‘s roleplay substance behind it BUT! a lot of the times it‘s just been gangs coming into Parlor and telling us out three times to then hit us with bats. That doesn’t really further a narrative to me. Forcing people to interact is not the way. Roleplay should be enjoyable for all sides, if you force it upon someone it just creates more disdain for interaction. If anything encourage it. In my opinion it‘s not exactly an issue of missing events, but an issue of people not putting in effort to find RP. I‘ve had countless fun spontaneous interactions simply because I sought them out and put effort in. Sure, planned events help a lot, but if that‘s your only way to get roleplay it‘s an issue. Go talk to people, there’s always someone willing in my personal opinion!! Also I like passive interactions, I agree with that point.. more slice of life!!
 
I like the idea of setting them to some sort of standard by implementing a system in which Street or organised gangs have to do some sort of event every so many months. It's an idea that I've spoken about before and it would be cool to see it, the only issue is creating an event with the right motive, specifically if it is a large server-wide event.
 
Last edited:
a lot of the times it‘s just been gangs coming into Parlor and telling us out three times to then hit us with bats.


You need more roleplay involved to storm or kick people out of an unclaimed turf
There needs to be more role-play involved before a gang raids a turf & a motive, not just running in and saying get out. Sure, the parlor is a danger zone, but it's not in the same way. The power plant was, there needs to be a better initiation process to kick someone out.

I don't storm turf until I'm 100% sure I have a motive to storm it, because I have no motive to claim these turfs.



Storming Turfs Motives
(Someone in there knocked me out or punched me)

(The group inside has been insulting and mocking us outside)

(A gang member of mine is kidnapped)

(one of our members got stabbed)

There are many other valid motives to storm a turf.

Kicking people out of turfs
Also, gangs can't kick you out of the turf automatically unless you cause trouble or make a nuisance of yourself. If you're in a parlor, unless you are in a more violent turf like depot.

You need a motive to kick someone out of a turf delinquent turf like parlor if it's unclaimed; you can't just say get out 3 times, then smack them with a metal bat if the turf is unclaimed

If the turf is claimed, then it's valid for the owning gang to kick people out of the turf or roleplay with others outside of their turf violently if it's consented to.

You can ask them to leave, but you can't escalate to a knock-out if they decline. You are supposed to kick them out without knocking them out or mugging them first,

Basically, any motive that would justify storming a turf. The problem is gangs sometimes only storm turfs to get gear and perms rather than actually claim the turf or storm it for a valid reason if they already have a turf.

They are breaking rules if they don't have a motive to storm the turf and assault them or kick them out. They can still do gang activities in these turfs, just can't kick out the other gangs until there's reason to. with parlor.

Difference between a normal turf and parlor
The other turfs are meant for confrontation and violence, parlor isn't really.

Still entering these turfs and asking people to leave is allowed if you have a motive and you can kick people out of the turf, it can only escalate to perms if the otherside i believe, gets physical.

If I'm wrong, correct me
 
Last edited:
You need more roleplay involved to storm or kick people out of an unclaimed turf
There needs to be more role-play involved before a gang raids a turf & a motive, not just running in and saying get out. Sure, the parlor is a danger zone, but it's not in the same way. The power plant was, there needs to be a better initiation process to kick someone out.

I don't storm turf until I'm 100% sure I have a motive to storm it, because I have no motive to claim these turfs.



Storming Turfs Motives
(Someone in there knocked me out or punched me)

(The group inside has been insulting and mocking us outside)

(A gang member of mine is kidnapped)

(one of our members got stabbed)

There are many other valid motives to storm a turf.

Kicking people out of turfs
Also, gangs can't kick you out of the turf automatically unless you cause trouble or make a nuisance of yourself. If you're in a parlor, unless you are in a more violent turf like depot.

You need a motive to kick someone out of a turf delinquent turf like parlor if it's unclaimed; you can't just say get out 3 times, then smack them with a metal bat if the turf is unclaimed

If the turf is claimed, then it's valid for the owning gang to kick people out of the turf or roleplay with others outside of their turf violently if it's consented to.

You can ask them to leave, but you can't escalate to a knock-out if they decline. You are supposed to kick them out without knocking them out or mugging them first,

Basically, any motive that would justify storming a turf. The problem is gangs sometimes only storm turfs to get gear and perms rather than actually claim the turf or storm it for a valid reason if they already have a turf.

They are breaking rules if they don't have a motive to storm the turf and assault them or kick them out. They can still do gang activities in these turfs, just can't kick out the other gangs until there's reason to. with parlor.

Difference between a normal turf and parlor
The other turfs are meant for confrontation and violence, parlor isn't really.

Still entering these turfs and asking people to leave is allowed if you have a motive and you can kick people out of the turf, it can only escalate to perms if the otherside i believe, gets physical.

If I'm wrong, correct me
Parlor is an active possible turf which makes it a dangerzone. Gangs go in and take it over to prove to the bmd they can run it. The entire point is to show they control it. Thats why there is 3 warnings before your knocked out cause after 3 times your in a gangrp aspect being disrespectful and acting in their eyes as if they dont have the control and if they allow the disrespect it will make them seem weak.
 
You need more roleplay involved to storm or kick people out of an unclaimed turf
There needs to be more role-play involved before a gang raids a turf & a motive, not just running in and saying get out. Sure, the parlor is a danger zone, but it's not in the same way. The power plant was, there needs to be a better initiation process to kick someone out.

I don't storm turf until I'm 100% sure I have a motive to storm it, because I have no motive to claim these turfs.



Storming Turfs Motives
(Someone in there knocked me out or punched me)

(The group inside has been insulting and mocking us outside)

(A gang member of mine is kidnapped)

(one of our members got stabbed)

There are many other valid motives to storm a turf.

Kicking people out of turfs
Also, gangs can't kick you out of the turf automatically unless you cause trouble or make a nuisance of yourself. If you're in a parlor, unless you are in a more violent turf like depot.

You need a motive to kick someone out of a turf delinquent turf like parlor if it's unclaimed; you can't just say get out 3 times, then smack them with a metal bat if the turf is unclaimed

If the turf is claimed, then it's valid for the owning gang to kick people out of the turf or roleplay with others outside of their turf violently if it's consented to.

You can ask them to leave, but you can't escalate to a knock-out if they decline. You are supposed to kick them out without knocking them out or mugging them first,

Basically, any motive that would justify storming a turf. The problem is gangs sometimes only storm turfs to get gear and perms rather than actually claim the turf or storm it for a valid reason if they already have a turf.

They are breaking rules if they don't have a motive to storm the turf and assault them or kick them out. They can still do gang activities in these turfs, just can't kick out the other gangs until there's reason to. with parlor.

Difference between a normal turf and parlor
The other turfs are meant for confrontation and violence, parlor isn't really.

Still entering these turfs and asking people to leave is allowed if you have a motive and you can kick people out of the turf, it can only escalate to perms if the otherside i believe, gets physical.

If I'm wrong, correct me
As a former rolling gang member that has fought for depot for over six months at one point. You are entirely wrong with kicking people out of turfs. Once you are inside of a turf. You have motive. That motive cannot be acted upon unless you get a valid reason to. Such as wanting to kick out someone. But- I do agree it shouldn't be like that. It's called GangRP for a reason. It needs have more roleplay within it. Which is one big reason why I left the rolling side of GangRP. It felt like all you had to do was fight and fight and fight with basically no intention behind it. It became stale. Which is why I joined Pink Panthers- A p2l gang and a more roleplay based gang. Either way- I love the suggestion. This part you are wrong.
 
- I'm just gonna make some points.

- Forcing RP is NOT RP. We should not force interactions with one another, but I do see the desperation. Returning back to GangRP has been rather dead since I last played. I see no activity happening, I see no fights in the street, and tbh yes I do see that everyone is being almost too careful nowadays. It's like everyone is scared to have perms done on them and will take whatever precautions they can to not have their character harmed. You're also right with the thing with losing gear, but we need to realise they're muggable for a reason and tbh that gives you so much more permissions, lore and Roleplay to give off that.

- Planned events yes, Quota for Gangs? No.

- I'd love to see a fully original gang with their own unique ideology come out.
 

Users who are viewing this thread

Top