What's your Minecraft Username?: ripwally
What's the title of your suggestion?: A change in combat permissions
What's your suggestion?:
Realistic or unrealistic?
A little over a year ago, a change to combat perms was made. This took out the ability to cut limbs off unless you have KPS. Now that would not be such a big deal if KPS were easier to come by. I am not saying we go back to the old ways we would cut limbs off or anything like that, but a new level of permissions that would allow criminal roleplayers to gain more motive while still being able to crimerp without the fear of major bodily injury or even death. If we take in the aspect of real life, not everyone will deal with a situation in the same way. Someone may just ignore being punched- one may fight back or eventually get revenge on the person, or if the victim truly was insane, there is a chance that they would end the assailant's life. I do not believe that is reasonable within SRP, however, this is why I suggest the change of perms that could benefit all aspects of criminalrp, from the people who want to stick up for themselves as well as the ones who wish to have majors back or even KPS.
Current permissions.
Most of us know how current permissions are gained, depending on the level of attack one person makes on another.
Motive- allows the ability to physically assault someone, but not enough to knock them out or do much more than that.
How it is obtained- If a person were to verbally assault someone or something along the lines of that, or not physically touching someone but still disrespecting them (I.e, spitting on their shoes), then they get motive.
Minors- Grants the ability to knock a person out in the simplest terms.
How it is obtained- By being physically assaulted or threatened with a blunt weapon, among a few other ways.
Majors- Allows the ability to break limbs, carve, and stab someone
How it is obtained- If someone were to threaten you with a deadly weapon or knock you out, you obtain major. There are a few other ways, but these are the two most common forms of gaining the perms.
KPS- Allows the ability to cut limbs off or kill the person
How it is obtained- Either by consent, majoring someone who is in a UGM or VGM while you yourself are as well, or by witnessing someone KPSing a family member or gang member.
Old permissions
With the old perms, Majors used to be minors, and cutting off limbs was granted with majors.
New perms suggestion
I think we should have five sets of permissions. In the order I believe it should go...
Motive > Minors > Medial > Majors > KPS
What the perms would do
Motive- Same as current
Minors- Same as current
Medials- Allows breaking of the limbs as well as carving
How Medials are obtained- By getting KO'd or any of the ways that current majors are obtained. The only change would be that threatening or using blunts will grant these perms, not sharps.
Majors- Majors will once again allow you to cut limbs off and stab people.
How Majors are obtained- Simply by using the perms of Medials or being threatened by a sharp weapon.
KPS- KPS has been gone for quite some time now, however, the rules still apply. With KPS, you may end a life.
How KPS is obtained- By committing Majors or through consent or any way that KPS is currently granted.
How will this benefit the server and community?:
Gangrp lacks the ability to invoke fear in losing one's character, unrealistic in how the fear of one's own well-being may be applied. Yes- I get it- it's a game and we are here to have fun, however, gaining the ability to do Majors again or KPS will give the people motivation to do activities in a gang. Just KO'ing someone is no fun, but being able to break limbs, chop them off, or just kill the person at the end of it all just brings so much more excitement to the game.
I also get the fact that it may come without roleplay, and it would just be a senseless use of perms; however, I believe that this may actually bring MORE roleplay into the mix, or it would keep at a constant.
The reason I think doing perms in this way would benefit the whole server rather than just criminal or gang roleplay is certainly due to how the permissions are set up. Having the Medial permission allows the switch from simply going from a standard situation that got fiesty to a new situation of revenge and the ability for one's character to actually take the risk of attacking one's character for a goal rather than because they can.
One who does not gangrp or crimerp and has a fear of losing their character or major injury to them would not dare perform Medial permissions or Majors in the threat of getting their character killed or a hospital visit for a week. Having perms this way gives the split between simple chaos roleplay and actual crimerp.
Please do let me know what you think of this and why it could and or can't wor,k as well as suggestions on it (Everybody)
Thank you for your consideration!
-Wally
What's the title of your suggestion?: A change in combat permissions
What's your suggestion?:
Realistic or unrealistic?
A little over a year ago, a change to combat perms was made. This took out the ability to cut limbs off unless you have KPS. Now that would not be such a big deal if KPS were easier to come by. I am not saying we go back to the old ways we would cut limbs off or anything like that, but a new level of permissions that would allow criminal roleplayers to gain more motive while still being able to crimerp without the fear of major bodily injury or even death. If we take in the aspect of real life, not everyone will deal with a situation in the same way. Someone may just ignore being punched- one may fight back or eventually get revenge on the person, or if the victim truly was insane, there is a chance that they would end the assailant's life. I do not believe that is reasonable within SRP, however, this is why I suggest the change of perms that could benefit all aspects of criminalrp, from the people who want to stick up for themselves as well as the ones who wish to have majors back or even KPS.
Current permissions.
Most of us know how current permissions are gained, depending on the level of attack one person makes on another.
Motive- allows the ability to physically assault someone, but not enough to knock them out or do much more than that.
How it is obtained- If a person were to verbally assault someone or something along the lines of that, or not physically touching someone but still disrespecting them (I.e, spitting on their shoes), then they get motive.
Minors- Grants the ability to knock a person out in the simplest terms.
How it is obtained- By being physically assaulted or threatened with a blunt weapon, among a few other ways.
Majors- Allows the ability to break limbs, carve, and stab someone
How it is obtained- If someone were to threaten you with a deadly weapon or knock you out, you obtain major. There are a few other ways, but these are the two most common forms of gaining the perms.
KPS- Allows the ability to cut limbs off or kill the person
How it is obtained- Either by consent, majoring someone who is in a UGM or VGM while you yourself are as well, or by witnessing someone KPSing a family member or gang member.
Old permissions
With the old perms, Majors used to be minors, and cutting off limbs was granted with majors.
New perms suggestion
I think we should have five sets of permissions. In the order I believe it should go...
Motive > Minors > Medial > Majors > KPS
What the perms would do
Motive- Same as current
Minors- Same as current
Medials- Allows breaking of the limbs as well as carving
How Medials are obtained- By getting KO'd or any of the ways that current majors are obtained. The only change would be that threatening or using blunts will grant these perms, not sharps.
Majors- Majors will once again allow you to cut limbs off and stab people.
How Majors are obtained- Simply by using the perms of Medials or being threatened by a sharp weapon.
KPS- KPS has been gone for quite some time now, however, the rules still apply. With KPS, you may end a life.
How KPS is obtained- By committing Majors or through consent or any way that KPS is currently granted.
How will this benefit the server and community?:
Gangrp lacks the ability to invoke fear in losing one's character, unrealistic in how the fear of one's own well-being may be applied. Yes- I get it- it's a game and we are here to have fun, however, gaining the ability to do Majors again or KPS will give the people motivation to do activities in a gang. Just KO'ing someone is no fun, but being able to break limbs, chop them off, or just kill the person at the end of it all just brings so much more excitement to the game.
I also get the fact that it may come without roleplay, and it would just be a senseless use of perms; however, I believe that this may actually bring MORE roleplay into the mix, or it would keep at a constant.
The reason I think doing perms in this way would benefit the whole server rather than just criminal or gang roleplay is certainly due to how the permissions are set up. Having the Medial permission allows the switch from simply going from a standard situation that got fiesty to a new situation of revenge and the ability for one's character to actually take the risk of attacking one's character for a goal rather than because they can.
One who does not gangrp or crimerp and has a fear of losing their character or major injury to them would not dare perform Medial permissions or Majors in the threat of getting their character killed or a hospital visit for a week. Having perms this way gives the split between simple chaos roleplay and actual crimerp.
Please do let me know what you think of this and why it could and or can't wor,k as well as suggestions on it (Everybody)
Thank you for your consideration!
-Wally