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A change in combat permissions

HaltTX

Level 8
RipWally
RipWally
Omega+
What's your Minecraft Username?: ripwally
What's the title of your suggestion?: A change in combat permissions

What's your suggestion?:
Realistic or unrealistic?

A little over a year ago, a change to combat perms was made. This took out the ability to cut limbs off unless you have KPS. Now that would not be such a big deal if KPS were easier to come by. I am not saying we go back to the old ways we would cut limbs off or anything like that, but a new level of permissions that would allow criminal roleplayers to gain more motive while still being able to crimerp without the fear of major bodily injury or even death. If we take in the aspect of real life, not everyone will deal with a situation in the same way. Someone may just ignore being punched- one may fight back or eventually get revenge on the person, or if the victim truly was insane, there is a chance that they would end the assailant's life. I do not believe that is reasonable within SRP, however, this is why I suggest the change of perms that could benefit all aspects of criminalrp, from the people who want to stick up for themselves as well as the ones who wish to have majors back or even KPS.

Current permissions.

Most of us know how current permissions are gained, depending on the level of attack one person makes on another.

Motive- allows the ability to physically assault someone, but not enough to knock them out or do much more than that.

How it is obtained- If a person were to verbally assault someone or something along the lines of that, or not physically touching someone but still disrespecting them (I.e, spitting on their shoes), then they get motive.

Minors- Grants the ability to knock a person out in the simplest terms.

How it is obtained- By being physically assaulted or threatened with a blunt weapon, among a few other ways.

Majors- Allows the ability to break limbs, carve, and stab someone

How it is obtained- If someone were to threaten you with a deadly weapon or knock you out, you obtain major. There are a few other ways, but these are the two most common forms of gaining the perms.

KPS- Allows the ability to cut limbs off or kill the person

How it is obtained- Either by consent, majoring someone who is in a UGM or VGM while you yourself are as well, or by witnessing someone KPSing a family member or gang member.

Old permissions

With the old perms, Majors used to be minors, and cutting off limbs was granted with majors.

New perms suggestion

I think we should have five sets of permissions. In the order I believe it should go...

Motive > Minors > Medial > Majors > KPS

What the perms would do

Motive- Same as current

Minors- Same as current

Medials- Allows breaking of the limbs as well as carving

How Medials are obtained- By getting KO'd or any of the ways that current majors are obtained. The only change would be that threatening or using blunts will grant these perms, not sharps.

Majors- Majors will once again allow you to cut limbs off and stab people.

How Majors are obtained- Simply by using the perms of Medials or being threatened by a sharp weapon.

KPS- KPS has been gone for quite some time now, however, the rules still apply. With KPS, you may end a life.

How KPS is obtained- By committing Majors or through consent or any way that KPS is currently granted.

How will this benefit the server and community?:
Gangrp lacks the ability to invoke fear in losing one's character, unrealistic in how the fear of one's own well-being may be applied. Yes- I get it- it's a game and we are here to have fun, however, gaining the ability to do Majors again or KPS will give the people motivation to do activities in a gang. Just KO'ing someone is no fun, but being able to break limbs, chop them off, or just kill the person at the end of it all just brings so much more excitement to the game.

I also get the fact that it may come without roleplay, and it would just be a senseless use of perms; however, I believe that this may actually bring MORE roleplay into the mix, or it would keep at a constant.

The reason I think doing perms in this way would benefit the whole server rather than just criminal or gang roleplay is certainly due to how the permissions are set up. Having the Medial permission allows the switch from simply going from a standard situation that got fiesty to a new situation of revenge and the ability for one's character to actually take the risk of attacking one's character for a goal rather than because they can.

One who does not gangrp or crimerp and has a fear of losing their character or major injury to them would not dare perform Medial permissions or Majors in the threat of getting their character killed or a hospital visit for a week. Having perms this way gives the split between simple chaos roleplay and actual crimerp.

Please do let me know what you think of this and why it could and or can't wor,k as well as suggestions on it (Everybody)

Thank you for your consideration!

-Wally
 

celexaprozac

Level 12
celexaprozac
celexaprozac
Omega+
-1
I personally prefer the current state of the rules wherein things that permanently alter a characters appearance such as limb removal are entirely within the players grasp. While I love the idea in concept and I think its genuinely a great middle ground, my control over my OCs handicaps and their appearance remains chief among my concerns and I dislike heavily the idea of limbs being removed without consent.

Another concern, with a server-wide scope, is that with this is that it opens the door for a lot more GoreRP opportunities for substantially less experienced RPers than most who p2l their characters deaths and people are already very bad about following the restrictions regarding GoreRP. I know many individuals who are genuinely discomforted to extreme degrees when excesses are made against the GoreRP rules and have had their mental states affected by the level of detail some people commit themselves to, which is something that they shouldn't have to worry about as a rule following player. They shouldn't be punished because others break rules. I think without a rewriting, a further in-depth exploration of the rules, or a renewed commitment to the hard-written definitions of the rules, a change like this would bring about a lot more issues or new RP opportunities than it might ever help to improve.
 

ZaciZach

Level 52
zacizach
zacizach
Omega+
-1

From what I'm reading, this is just like the previous system of gaining majors to cut someone's limb off, except there's just one extra blockade and most importantly, no consent given from the other player, if they unfortunately had someone gain majors on them
 

urufu

Level 63
Urrufu
Urrufu
Omega+
-1

Major -1 for any suggestion that makes KPS easier to get. The current system is fine as is.
 

HaltTX

Level 8
RipWally
RipWally
Omega+
Thread starter
-1
I personally prefer the current state of the rules wherein things that permanently alter a characters appearance such as limb removal are entirely within the players grasp. While I love the idea in concept and I think its genuinely a great middle ground, my control over my OCs handicaps and their appearance remains chief among my concerns and I dislike heavily the idea of limbs being removed without consent.

Another concern, with a server-wide scope, is that with this is that it opens the door for a lot more GoreRP opportunities for substantially less experienced RPers than most who p2l their characters deaths and people are already very bad about following the restrictions regarding GoreRP. I know many individuals who are genuinely discomforted to extreme degrees when excesses are made against the GoreRP rules and have had their mental states affected by the level of detail some people commit themselves to, which is something that they shouldn't have to worry about as a rule following player. They shouldn't be punished because others break rules. I think without a rewriting, a further in-depth exploration of the rules, or a renewed commitment to the hard-written definitions of the rules, a change like this would bring about a lot more issues or new RP opportunities than it might ever help to improve.
Thank you for your view on it. I completely agree about the new RPers and Gore part, that was one of the issues i saw in it. But when it comes to altering looks and stuff, i feel like if thats the biggest issue, than it may be better to use a different oc for crime. I can only speak for myself- but i dont wear blackout and i made it very easy for ppl to know who my oc is. I would hate if she got an altered look but then again- its gang roleplay and thats why we have medials to seperate the crimerpers from the non-crimerpers
 

HaltTX

Level 8
RipWally
RipWally
Omega+
Thread starter
-1
Oppose any proposal that would make existing permissions more accessible
Tbf- they are decently more rare than they used to be and as easy as it is to get minors on someone, there is a major jump to majors. And thats why we have medials so the people who dont want chopped limbs or to get kps'd can fight back and ko with out the risk of getting seriously hurt while the gang/crimerpers can take it a step beyond and fight even more with more motive and rp
 

HaltTX

Level 8
RipWally
RipWally
Omega+
Thread starter
-1

Major -1 for any suggestion that makes KPS easier to get. The current system is fine as is.
Going from motive to kps wouldnt just be a 1 day thing- more than likely it would take a few days to get to. But yes i still get your point- i do think it would be a lot more fun to be able to KPS someone, but i think there is a middle ground somewhere that would make KPS perms easier to get while also decently hard to get
 

Nova

Level 39
I believe adding another permission value is already making it confusing for new players as it is.

There isn't anything inherently wrong with the system we have now so I don't really see a reason why we should add something that will only overcomplicate it when its already so frivolous and optional.

-1
 

Yonio

Level 333
YonioTheNacho
YonioTheNacho
Omega+
The issue with adding new combat permissions is that GangRPers, as far as I remember, already found it difficult to know which permissions were granted to specific people, even after they were simplified on multiple occasions.

Unless SRP somehow implements a way to "automate" or introduce a more user-friendly feature in game to help players keep track of their permissions, I don't think it's a good idea to make new additions to the permission types. This same logic can be applied to many other suggestions that propose making the permissions system more complex. Most of these have been denied for this very reason.
 

Mo!

Level 48
Moderator
sunsetskies_
sunsetskies_
Omega+
Placing my two cents here;
1-, why?
Majors are suppose to be a 'major' injury, broken bones and stab wounds are considered major.
KPS? Taking someone's limb also means cutting life-threatening arteries, leading to death. Which is why it's moved to KPS, It also makes more sense for it to be KPS.

I understand the fact people wish for permissions to be change, but this current permission situation we have is great and works the best (In my opinion at least) over the others, there is no point adding a new 'permission' type, when it can fall into the same bracket.
KPS will not have any future additions of how you'll obtain them unless a new system occurs where it's easy to monitor permissions but right now, Motives, Minors, Majors and KPS will remain the same system as it has throughout the years (while I've been on SRP!)

It isn't always about permissions! Roleplay things and you'll find the flow of what could happen :D
 

celexaprozac

Level 12
celexaprozac
celexaprozac
Omega+
Thank you for your view on it. I completely agree about the new RPers and Gore part, that was one of the issues i saw in it. But when it comes to altering looks and stuff, i feel like if thats the biggest issue, than it may be better to use a different oc for crime. I can only speak for myself- but i dont wear blackout and i made it very easy for ppl to know who my oc is. I would hate if she got an altered look but then again- its gang roleplay and thats why we have medials to seperate the crimerpers from the non-crimerpers
I heavily dislike the idea of having characters created just for the sake of Crime/Gang RP as I feel the majority of these characters when created are throwaway characters. Moreover I feel that people, when creating characters specifically for GangRP, have a very narrow scope for how to design said character. I and many friends have personally discussed how we are able to immediately tell when a character is made specifically for GangRP as they're generally very formulaic, this formulaic feeling also leads to stagnation in character development. This stagnation generally results in having many GangRP scenarios, despite being with different people, feeling the exact same across the board no matter who you RP with because a large quantity follow this unofficial yet somehow insanely pervasive character design. Typically some generic tragic backstory with minimal development, which is okay I get that its hard to write detailed and impactful events in their characters life for some folks, but then we get into what I see as a lot less easy to write off... Generally this stereotype includes characters being over 6 feet tall, physically adept despite minimal activity to suggest such strength, has anger issues with no real psychological, mental, or developmental reason behind it, and are not just prone to violence but outright seek it out, oftentimes in a sadistic way again most often without reason, always uses excesses in profanity, disrespects authority, disrespects women, and has no self preservation skills electing to charge headlong into conflict with no regards for their safety.

Sorry for the long winded rant but its something that has bothered me a lot in my experiences in Crime/GangRP is the lack of character development and the lack of commitment to preservation of said characters, which allows for them to just repeatedly make and subsequently throw away characters once they're arrested or become otherwise unplayable (either due to disabilities you may not want to have to RP out, or due to becoming uninterested in the character.) I firmly believe increasing the availability of KPS and the ability to mutilate peoples characters I only further incentivises this behaviour.

To cut it down short and simple; I dont think the solution to enabling more GoreRP and violence on the server іs encouraging the creation of throwaway characters simply because they run the risk of being murdered or mutilated.
 

Ecocide

Level 85
Community Team
Content Team
3Eco
3Eco
Omega+
-1
Reasons.
i don't think we need more permissions :(
Placing my two cents here;
1-, why?
Majors are suppose to be a 'major' injury, broken bones and stab wounds are considered major.
KPS? Taking someone's limb also means cutting life-threatening arteries, leading to death. Which is why it's moved to KPS, It also makes more sense for it to be KPS.

I understand the fact people wish for permissions to be change, but this current permission situation we have is great and works the best (In my opinion at least) over the others, there is no point adding a new 'permission' type, when it can fall into the same bracket.
KPS will not have any future additions of how you'll obtain them unless a new system occurs where it's easy to monitor permissions but right now, Motives, Minors, Majors and KPS will remain the same system as it has throughout the years (while I've been on SRP!)

It isn't always about permissions! Roleplay things and you'll find the flow of what could happen :D
Addition! the more perms we add the harder combat and gangrp becomes for newer players to join in on.
 

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